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The best part of the whole run may be the ending: in Fallout 3, players must sacrifice themselves to complete the final mission before moving on to the game's expansions. This is mostly relegated to melee-only enemies - either way, it's hilarious to watch a group of fully-armored Super Mutants try to take down what appears to be a toy soldier. Then again, it's not as if Bryan is at a complete disadvantage: with a small stature comes a small hitbox, meaning that some enemies have trouble even landing a hit. It also makes running from a fight nearly impossible, as everything in the world can easily outrun Bryan's miniaturized character.
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The game still thinks he's "crawling," and as a result, it takes forever just to get around. Obviously, this changes the way the game plays: not only is Bryan super-tiny, but he's ridiculously slow. However, by tricking the game into skipping the intro, Bryan manages to make his way into the open world while he's still shrunk.
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Normally, this "baby mode" only lasts a few minutes after that, it's on to the next sequence. Granted, it's not quite that simple: Bethesda didn't really program the game to allow for playable babies, so it's more that Bryan is stuck in a something like "baby mode." If that sounds bizarre in writing, just wait until you see it in action:īasically, instead of creating an entirely new baby model for something that was only supposed to appear in a single scripted segment, Bethesda merely shrunk the player's character down to scale.
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This changes two things: one, Bryan makes it to the game's open world in a faction of the time, and two, he's a baby. However, by messing with the opening scene's scripting, Bryan is able to circumvent most of the opening. Usually, Fallout 3 begins with the player's birth, then jumps forward through time - the true game begins when the player is 19 years old.
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